Pat.Play Method

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Function:

Loads new LED pattern to play.

Syntax:

pat.play(byref pattern as string, patint as pl_pat_int)

Returns:

---

See Also:

Pat Object

 


Part

Description

pattern

Pattern string, can include the following characters:

'-': both LEDs off

'R' or 'r': red LED on

'G' or 'g': green LED on

'B' or 'b': both LEDs on

'~': looped pattern (can reside anywhere in the pattern string)

'*': double-speed pattern (can reside anywhere in the pattern string). New in V1.1: You can use this symbol twice and, thus, obtain x4 speed if necessary!

patint

Defines whether the pat.play method is allowed to interrupt another pattern that is already playing:

0- PL_PAT_NOINT: cannot interrupt

1- PL_PAT_CANINT: can interrupt)

Details

Maximum pattern length is 16 "steps". The on_pat event is generated once the pattern finishes playing (looped patterns never finish playing).